BROCK STEARN Creative Technology Leader

Case Studies / 01 · Sphere Entertainment

Building a New Medium

From possibility to practice.

When I joined Sphere in August 2023, the Exosphere had been displaying permanent public content for only about a month. The team had already spent more than a year pioneering the medium, yet its creative language, workflows, and best practices were still evolving in real time.

Executive impact at a glance

Why this work mattered.

Helped turn a newly launched architectural canvas into a more repeatable creative practice by improving validation, mapping, collaboration, and production confidence.

RoleLead ExoSphere Content Creator
PlatformLargest LED canvas

Content designed for an unprecedented architectural display.

Intellectual property2 pending patents

Production and preview innovations developed for real-world structures.

Flagship work5+ major moments

Moon, Artemis, NHL Draft, Sun, and seasonal experiences.

Operating modelReusable systems

Tools and practices designed to outlast a single delivery.

BusinessStrengthened a globally visible entertainment platform
OrganizationConnected creative, engineering, production, and operations
TechnologyExosPreviewer and ExosMapper workflows
CreativeEstablished repeatable methods for a new medium
01

Finding the real problem

The medium had launched.
The practice was still being invented.

The team had already proven that compelling content could live on the world's largest LED canvas. The next challenge was making that success more repeatable: learning what translated from preview to reality, shortening feedback loops, removing recurring friction, and raising consistency as the work became more ambitious.

I brought more than two decades of experience from visual effects, animation, immersive design, and emerging technology. My role was not to claim the beginning of the story. It was to help accelerate the next chapter.

From launch to daily practice

Every project became
both a delivery and a lesson.

01

Public launch

The Exosphere entered the world with an ambitious rotation of content and a team that had already spent more than a year preparing for the moment.

02

Live learning

Once the work was visible at architectural scale, every delivery exposed new lessons about readability, motion, brightness, review, and audience behavior.

03

Daily practice

The opportunity was to turn those discoveries into stronger habits, faster iteration, clearer decisions, and a steadily higher quality bar.

Helping a new medium mature

The work was broader than any one tool.

I contributed insights and optimizations across the creative process: observing where momentum slowed, proposing practical changes, strengthening reviews, improving communication, and building lightweight systems only when they unlocked meaningful leverage.

01

Observe

Study where intent, preview, review, and the physical result diverged.

02

Optimize

Refine workflows, review practices, communication, planning, and creative standards.

03

Build when needed

Create focused production systems when process changes alone could not remove the friction.

04

Share

Turn discoveries into repeatable practices that helped the wider team move with more confidence.

Enabling the team

Focused systems that created more room for creative judgment.

ExosPreviewer and ExosMapper were not the whole contribution. They were two focused responses to recurring friction—moving validation earlier, reducing repetitive setup, and giving the wider team more time to make consequential creative decisions.

Preview

ExosPreviewer

Earlier validation of scale, framing, camera behavior, and multiple synchronized views.

Conceptual preview viewpoints around the Exosphere
Mapping

ExosMapper

Less repetitive setup, more flexible control, and more time for compositional decisions.

Conceptual imagery wrapping onto the Exosphere
The Exosphere at the center of creative direction, artists, production, engineering, operations, and clients
One medium. Many perspectives. Shared decisions.

A collective medium

No one owned the result. Everyone owned the learning.

Creative direction, artists, production, engineering, operations, clients, and review all shaped the final experience.

Quality improved when those groups could see the same problem earlier, remove roadblocks together, and learn from the same result.

The redesigned Moon displayed across the Exosphere above the Las Vegas Strip

Redefining an icon

The Moon,
reimagined.

The Exosphere launched with a Moon. My assignment was to make it unforgettable.

From scientific observation to emotional experience

The goal was not simply a more accurate Moon. It was a Moon people believed.

Lunar Reconnaissance Orbiter imagery provided a scientific foundation. That data was translated into a CG surface, then shaped through lighting, contrast, motion, and readability decisions specific to the scale and behavior of the Exosphere.

The finished piece replaced the earlier Moon in rotation, became a new flagship experience, and grew into a partnership with NASA around the Moon and future space-related opportunities.

LROC oblique lunar surface view LROC high-resolution lunar terrain LROC wide lunar surface observation
01

Scientific foundation

LROC imagery

High-resolution lunar observations established the geological source and surface character.

CG Moon used to represent the digital reconstruction stage
02

Digital reconstruction

Surface + displacement

The source data became a controllable CG Moon with dimensional surface detail.

Creative interpretation of the Moon with cinematic lighting and enhanced surface readability
03

Creative interpretation

Lighting + scale + readability

Lighting, contrast, composition, and motion were tuned for believability at architectural scale.

The finished flagship Moon displayed on the Exosphere
04

The flagship Moon

Exosphere experience

The finished piece turned scientific source material into a cinematic public experience.

LROC imagery courtesy NASA / GSFC / Arizona State University · Each stage added fidelity, while final decisions were made for architectural-scale believability.

Defining iconic moments

A growing body of work helped reveal what the medium could become.

Artemis II Moon and Orion experience on the Exosphere
Artemis IINASA collaboration bringing the Moon, Orion, and mission flight path to the Exosphere
Leaded Light underwater stained-glass artwork displayed on the Exosphere
Leaded LightA visual language designed for the architecture
NHL Draft 2024A live global sports moment
SunStar content displayed on the Exosphere
The SunLong-form celestial exploration
Eye RollerTransforming the building into a character

What I carried forward

Creative quality rises when every discipline can see the same problem and learn from the same result.

The work reinforced a pattern I return to often: shorten the distance between disciplines, build shared ways to evaluate the work, and leave the team with systems that make better decisions easier.